Legend of Angor
STARSHINE RORY: Female elf rogue 7 / master thrower 3; CR 10; Medium humanoid; HD 7d6 plus 3d8; hp 66; Init +4; Spd 30 ft.; AC 21, touch 16, flat-footed 15; Base Atk +8; SA defensive throw, sneak attack +4d6, sneaky shot; SQ elf traits, evasion, improved evasion, low-light vision, trap sense +2, trapfinding, uncanny dodge; AL NG; SV Fort +3, Ref +12, Will +2; Str 10, Dex 22, Con 10, Int 14, Wis 8, Cha 14.
Skills and Feats: Balance +16, Climb +5, Concentration +5, Decipher Script +12, Disable Device +8, Forgery +5, Hide +16, Jump +5, Listen +6, Move Silently +16, Open Lock +13, Profession (bookkeeper) +6, Search +11, Sleight of Hand +19, Spot +6, Tumble +16; Flick of the Wrist, Point Blank Shot, Precise Shot, Quick Draw, Weapon Focus (dagger).
Languages: Rory speaks Aquan, Common, Elven, Undercommon.
Defensive Throw (Ex): If Rory succeeds on a Concentration check (DC 10 + number of threatening foes) before attempting to attack with a thrown weapon while in a threatened square, her thrown weapon attacks don’t provoke attacks of opportunity for 1 round.
Elf Traits (Ex): Immunity to magic sleep spells and effects; +2 bonus on saves against enchantments; entitled to a Search check when within 5 feet of a secret or concealed door.
Evasion (Ex): If Rory is exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, she takes no damage with a successful saving throw.
Improved Evasion (Ex): If Rory is exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, she takes no damage with a successful saving throw and only half damage on a failed save.
Low-Light Vision (Ex): Rory can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor visibility. She retains the ability to distinguish color and detail under these conditions.
Sneak Attack (Ex): Rory deals an extra 4d6 points of damage on any successful attack against flat-footed or flanked targets, or against a target that has been denied its Dexterity bonus for any reason. This damage also applies to ranged attacks against targets up to 30 feet away. Creatures with concealment, creatures without discernable anatomies, and creatures immune to extra damage from critical hits are all immune to sneak attacks. She can choose to deliver nonlethal damage with her sneak attack, but only when using a weapon designed for that purpose.
Sneaky Shot (Ex): Just before making a ranged attack, Rory can use a move action to make a Sleight of Hand check opposed by her target’s Spot check. If she wins the opposed check, her opponent is denied their Dexterity bonus to Armor Class against the attack.
Trap Sense (Ex): Against attacks by traps, Rory gets a +2 bonus on Reflex saves and a +2 dodge bonus to Armor Class.
Trapfinding (Ex): Rory can find, disarm, or bypass traps with a DC of 20 or higher.
Uncanny Dodge (Ex): Rory can react to danger before her senses normally allow her to do so; permitting her to retain her Dexterity bonus to Armor Class, even when caught flat-footed.
Possessions: arrows x20, badge, belt pouch, Gloves of Dexterity +2, dagger x10, goggles of minute seeing, leather armor (+3), quiver, shortbow, signet ring, spyglass, tanglefoot bag, thieves’ tools (masterwork), 38 pp, 2 gp.