Legend of Angor
Protector of the Sacred Flame
Description Age: 27 Height: 6’5” Weight: 179Lb. Hair Color: Blonde Hair Style: Long and well groomed Eye color: Pale Blue Skin: Caucasian, Tan Body Type: Muscular Race: Half-Elf Alignment: Lawful Good Classes: Paladin 5/Knight of Elemental Unity 1
Ability Scores: Str: 14 Dex: 12 Con: 13 Int: 8 Wis: 10 Cha: 16
Ac: 20 Touch: 11 Flat-footed: 18
Fort: 10 Ref: 7 Will: 6
Base Attk: 6/1 Grapple 7
Longsword, Attk +10/+4 Damage 1d8+3 Crit 17-20×2 Type S Special +1, Keen
Composite Longbow Attk +8/+3 Damage 1d8+2 Crit x3 Range 110 Type P Special +2 str 60 ammunition
Warhammer Attk +9/+4 Damage 1d8+2 Crit x3
MIKUDASU: +2 lance (icy burst); SA quench 3/day; SQ communication, purpose, senses; AL NG; Int 17, Wis 10, Cha 17.
Skills: Intimidate +13, Knowledge (the planes) +13, Knowledge (religion) +13
Communication: Mikudasu is capable of communicating via normal speech or telepathy. Generally, he uses speech, prefering to be heard by all.
Purpose: Mikudasu exists solely to defend those who serve the blue moon (water). While acting in accordance with this purpose, Mikudasu can use ice storm.
Senses: Mikudasu possesses hearing and darkvision out to 120 feet.
Gear Banded Mail: type: Heavy Ac bonus: +6 Max dex: +1 Check Penalty: -6 Spell Failure: 35% speed: 20 weight: 35
Heavy Steel Shield: Ac Bonus: +3 weight: 15 Check penalty: -2 Spell Failure: 15% Special: +1, Bashing
Feats: Improved Toughness, Power Attack, Cleave
Special Abilities: Aura of Good, Detect Evil, Smite Evil 2/day, Divine Grace, Lay of Hand, Aura of Courage, Divine Health, Imbue Weapon
Skills: Diplomacy 4, Knowledge (religion) 4, Knowledge (The Planes) 4, Ride 1
LIGHT HORSE: large elemental (fire); CR 2; HD 5d8+10; hp 50; Init +1; Spd 60 ft.; AC 17, touch 10, flat-footed 16; Base Atk +2; Grp +8; Atk -2 melee (1d4+1, hoof); Full Atk -2/-2 melee (1d4+1, two hooves); SA heat, burn; SQ darkvision 60 ft., elemental traits, empathic link, improved evasion, low-light vision, scent, share saving throws, share spells; AL LG; SV Fort +5, Ref +4, Will +2; Str 15, Dex 13, Con 15, Int 6, Wis 12, Cha 6.
Skills and Feats: Listen +4, Spot +4; Endurance, Run.
Burn (Ex): Those hit by the natural weapons of the mount must succeed at a Reflex saving throw (DC 12) or catch fire. The flame burns for 1d4 rounds.
Empathic Link (Su): Ijichi has an empathic link with his mount, up to a distance of 1 mile. He cannot see through the mount’s eyes, but the two may communicate empathically.
Heat (Ex): In addition to the damage from its natural attacks, the mount deals 1d4 fire damage.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a mount takes no damage if it makes a successful saving throw and half damage if the saving throw fails.
Share Spells: At Ijichi’s option, he may have any spell (but not spell-like ability) he casts on himself also affect his mount. The mount must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the mount if it moves farther than 5 feet away and will not affect the mount again even if it returns to Ijichi before the duration expires. Additionally, Ijichi may cast a spell with a target of “You” on his mount (as a touch range spell) instead of on himself. Ijichi and his mount can share spells even if the spells normally do not affect creatures of the mount’s type (magical beast).
Share Saving Throws: For each of its saving throws, the mount uses its own base save bonus or Ijichi’s, whichever is higher. The mount applies its own ability modifiers to saves, and it doesn’t share any other bonuses on saves that Ijichi might have (such as from magical items or feats).