Legend of Angor
male gnome bard 10 / virtuoso 10; CR 20; Small humanoid; HD 20d6+60; hp 180; Spd 20 ft.; Init +4; AC 32, touch 19, flat-footed 23; Base Atk +12; Grp +12; Atk +18 melee (1d6+2/19-20/x2, luck blade); Full Atk +18/+13/+8 melee (1d6+2/19-20/x2, luck blade); SA spell-like abilities, spells; SQ bardic music (fascinate, inspire competence, inspire courage +2, inspire greatness, suggestion), bardic knowledge, gnome traits, virtuoso performance (jarring song, mindbending melody, persuasive song, revealing melody, song of fury, sustaining song); AL CG; SV Fort +9, Ref +14, Will +15; Str 10, Dex 18, Con 16, Int 12, Wis 12, Cha 30.
Skills and Feats: Balance +11, Bluff +20, Concentration 12, Decipher Script 5, Diplomacy +29, Disguise +30, Gather Information +20, Hide +9, Intimidate +30, Jump +2, Knowledge (history) +24, Listen +2, Move Silently +9, Perform (act) +20, Perform (comedy) +20, Perform (oratory) +40, Perform (singing) +20, Sense Motive +6, Spellcraft +10 (+12 scrolls), Spot +2, Tumble +14, Use Magic Device +19 (+23 scrolls); Disguise Spell, Extra Music, Force of Personality, Lyric Spell, Obscure Lore, Skill Focus (Perform [oratory]), Weapon Finesse (shortsword)
Languages: Common, Gnome, Elven
Spell-Like Abilities: 1/day – dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammal only, duration 1 minute).
Bardic Music: Fflewddur can use bardic music ten times per day.
Countersong (Su): Use music or poetics to counter magical effects that depend on sound.
Fascinate (Sp): Use music or poetics to cause one or more creatures to become fascinated with him.
Inspire Competence (Su): Use music or poetics to help an ally succeed at a task.
Inspire Courage (Su): Use music or poetics to bolster his allies against fear and improved their combat abilities.
Inspire Greatness (Su): Grant one creature +2d10 HD, a +2 competence bonus on attack rolls and a +1 competence bonus on Fortitude saving throws, lasting for 5 rounds after the performance ends.
Suggestion (Sp): Use music or poetics to make a suggestion (as the spell) to a creature that he has already fascinated.
Gnome Traits: Gnomes have a +1 racial bonus on attack rolls against kobolds and goblinoids. Gnomes have a +4 racial bonus to Armor Class against giants.
Gnomes have a +2 racial bonus on saving throws against illusions.
Virtuoso Performance (Su): Fflewddur can deliver a virtuoso performance three times per day.
Mindbending Melody (Sp): Fflewddur may domination a fascinated humanoid. The target may make a DC 30 Will save against the mind-affecting, enchantment ability.
Persuasive Song (Su): Use the Perform skill instead of the Diplomacy skill to influence the attitudes of creatures within 30 feet.
Revealing Melody (Su): All allies within 30 feet are affected as if by a true seeing spell that lasts as long as Fflewddur performs.
Song of Fury (Su): Allies within 30 feet may choose to enter a rage on their turn. This mind-affecting ability ends automatically if Fflewddur stops singing.
Sustaining Song (Su): Dying allies automatically become stable, while stable allies between -1 and -9 hit points regain 1 hit point.
Bard Spells Known (4/7/7/6/6/6/5; caster level 19th): 0 – Detect Magic, Mage Hand, Mending, Prestidigitation, Read Magic, Resistance; 1st – Cure Light Wounds, Disguise Self, Silent Image, Undetectable Alignment; 2nd – Alter Self, Cure Moderate Wounds, Eagle’s Splendor, Minor Image, Whispering Wind; 3rd – Cure Serious Wounds, Dispel Magic, Displacement, Haste, Major Image; 4th – Cure Critical Wounds, Hallucinatory Terrain, Legend Lore, Leomund’s Secure Shelter, Modify Memory; 5th – Dream, Greater Dispel Magic, Mass Cure Light Wounds, Persistent Image; 6th – Greater Shout, Mass Cure Moderate Wounds, Permanent Image, Programmed Image.
Possessions: Amulet of Natural Armor +5, Boots of Teleportation, Bracers of Armor +8, Cloak of Charisma +6, Luck Blade (2/3 wishes), Manual of Quickness in Action +4 (used), Potion of Eagle’s Splendor x5, Ring of Mind Shielding, Ring of Protection +5, Tome of Leadership and Influence +5 (used), Tome of Understanding +4 (used), 1,040 gp.
Fflewddur Fflam is considered to be one of the greatest storytellers to have ever existed. The trouble is, no one knows just what he looks like…
The truth is, Fflewddur Fflam never performs himself- usually utilizing illusions to tell his stories. Often, he employs more than a new look to captivate an audience: he uses different names. Maestro Fflam is actually several of the world’s greatest storytellers- as virtuossos such as Shelly Mary, Jordan Roberts, Alexander Lloyd, Toll Keen, and others are simply illusions crafted by the master manipulator.
These tactics may be necessary to keep him a step ahead of the empire. As a bard, Fflewddur Fflam possesses great bardic lore and knows the history of Angor well- so well, that he often spins hints of man’s former glory in his tales. He appears to be on a quest to remind humanity of their lost legacy, which is the exact opposite of what the elves are attempting to accomplish.